Aesthetics Goals Document

Deceiving Strategy
Project Borgen is a game about defeating and destroying the other players' castles, similar to tower defense games. To do this, the players build up their defenses and attack the others. This might be a tough task to do by yourself, which means that creating alliances with each other players to cooperatively take out another opponent might be a good choice.

The result of attacking that opponent might be that the only players being left in the game are you and your ally. One option for you by now might be to back stab your former ally to win the game. This could also have been your plan all along.

Our aesthetic goal is for the players to feel inclined to create the dynamic of strategy and alliances to advance the game in an exciting way.

If We Succeed
If this dynamic of alliances and backstabbing comes across well it will breath even more life into the game and will add to the standard strategy dynamic which is offered from the pure gameplay mechanics. Hopefully, you will feel as though your choices in the game are more important this way,

Risks
The risk with this goal is that it purely relies on the players own attitude and engagement in the game, since there is no mechanics that enforces the notion of alliances etc. Everybody places differently as well, which does not guarantee that everybody will share the same notion of how the game can be played.

If we were to fail this goal, the game might be seen as somewhat dull since placing cards on the table might not seem exciting for the player